
Bassett Interactive
Dylan Bassett's Portfolio
My name is Dylan Bassett and I'm a game developer and technical designer from the suburbs of Chicago, Illinois. I currently study Games and Interactive Media at Michigan State University with a minor in business.
I'm very proficient in Unreal Engine as a whole with a specialization in design & Blueprint and C++ programming. I've been making games for 14 years and using Unreal for over six.
My interests outside of game dev include reading and writing stories, cardio, physics, horror media, and spaceflight history. I'm also a licensed private pilot.
Released Games:

Skybooter (2026)
Roles: Technical Designer, UI Programmer, Level Designer
Developed from Janurary to May 2026, this is a capstone group project at Michigan State University. A sky-pirate momentum shooter.
Click HERE to learn about my contribution.

Blood Rifleman (2026)
Role: Solo Developer
Blood Rifleman was developed over the course of 35 days. It's a very cinematic and story-driven horror experience.
Click HERE to learn about my contribution.

Below Nowhere (2025)
Role: Solo Developer
This is my biggest solo project, developed over more than a year. I'm very proud of its horror elements and balanced gameplay.
Click HERE to learn about my contribution.

Chicken Feet (2022)
Role: Solo Developer
This was my first commercial release and one of my most well known. I'm particularly happy with its narrative and world design.
Click HERE to learn about my contribution.
Other Projects:

Terrain Elegy (Coming Soon)
Role: Solo Developer
A survival-adventure game about exploring one-time, transient, procedurally generated island dimensions, built in UE5.
Click HERE to learn about my contribution.

Apollo Landing Simulation (2022)
Role: Solo Developer
A semi-accurate Apollo landing simulator, featuring historically accurate educational content and information about the descent.
Click HERE to learn about my contribution.